Gaming · Concept preview ready

Mecha Hangar
Codex concept.

An original maintenance hangar frames a towering unbranded robot with engineering lights and floor markings.

Concept preview
Codex
What should we build in Nova Studio?

Mecha Hangar · Large machines, exact checklists.

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Codex 5.6

Two interface states

Home and active task.

The background stays consistent while the interface changes. That makes the direction easier to judge than a wallpaper-only thumbnail.

Home concept
Codex
What should we build in Nova Studio?

Mecha Hangar · Large machines, exact checklists.

Nova StudioLocalmain
Do anything
Full access
Codex 5.6
Task concept
Codex
What should we build in Nova Studio?

Mecha Hangar · Large machines, exact checklists.

Nova StudioLocalmain
Do anything
Full access
Codex 5.6

Art direction

What changes.

Original industrial robot silhouette, service gantries, small technicians, safety lights, and no anime franchise shapes or insignia.

The final artwork will be produced in 16:10, 16:9, and 4:3 crops with the focal subject kept outside the primary reading field.

Workspace behavior

What stays native.

Vertical machinery gives the theme identity while the darker bay becomes a practical reading field.

Threads, project selection, task cards, composer controls, keyboard interaction, and pointer events remain application UI rather than rasterized artwork.

Concept FAQ

Clear status, no fake download.

Can I download the Mecha Hangar Codex theme now?

Not yet. The concept artwork and coded preview shell are ready, but the downloadable pack remains disabled until its responsive crops, tokens, installer, restore path, and current-Codex verification pass release QA.

Is this a real Codex screenshot?

It is an explicitly labeled concept preview. The Codex-like interface is rendered consistently in HTML and CSS over original artwork; it is not presented as a screenshot from an official Appearance setting.

What will stay native?

Navigation, threads, project selection, task content, the composer, keyboard behavior, and pointer interaction should remain native. The eventual pack changes only supported visual tokens and an optional non-interactive artwork layer.

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